Black Pixel | Senior iOS Engineer | November 2016 - September 2017
Worked with a large remote team to build iOS and Apple TV apps for Fortune 500 clients. Part of a small team that built Black Pixel’s flagship product Kaleidoscope 2 - the best way to compare text files, images, and folders on iPad.

Breezeworks | Mobile Engineer | February 2014 - October 2016
Lead iOS Engineer for app that helps on-site service professionals schedule appointments, manage customer database, create estimates and invoices, and collect payments. Expanded upon existing Objective-C codebase, lead an interface redesign, and overhauled codebase for Swift 3.0. Coordinated with designers and other engineers to grow the functionality, improve existing features, squash bugs, and improve performance. Additionally, wrote Javascript, CSS, and HTML for the Breezeworks web application using the AngularJS framework. Worked remotely with team primarily based in San Francisco.

Printzel | Co-founder | October 2012 - February 2014
Responsible for the Printzel SDK — an Objective-C framework for implementing the Printzel API. Developed the core Printzel app for iOS which showcases the Printzel SDK and empowers people to create a photo book in minutes. Additionally, developed FLIP & BLEND, the beginnings of a suite of photo apps for iPhone.

Tender Creative | Associate Technology Director | September 2010 - October 2012
Involved in every stage of project lifecyle: Outlined technical opportunities and risk during strategy, Created development timelines and budgets, Worked with design to maintain technical feasibility and efficiency, Managed and participated in development, lead internal and client QA, Communicated directly with client and external development teams before, during, and after the project.

Parsons the New School of Design | Adjunct Professor | September 2007 - May 2011
Mobile Media - Examined design and development practices for mobile devices, focusing on the iOS platform. Instructed students on basics of Objective-C, Cocoa Touch, Javascript, and HTML in order to prototype their app concept.
Creativity & Computation - Led studio course which introduced incoming MFA students to programming and how code is used by designers.

Poptank | Head of Online Development | May 2009 - September 2010
Head of online team focusing on the design and development of a large-scale community website. Assisted with software design and development of PC / MAC software.

Tender Creative | Creative Developer | May 2007 - May 2009
Worked with creative directors to find technical solutions for realizing concepts. Advised on interactive, motion, and development challenges. Wrote a lot of code.

Intrigue Music | Art Director | September 2005 - May 2007
Designed interactive and print material for James Brown, Patrick Watson, Voicst, and Intrigue Music.

Client Experience

MAC Cosmetics
The Sundance Channel
The American Museum of Natural History
Michel Gondry
Palm Pictures
National Geographic Films
Hyperakt Design Group


Parsons the New School of Design | MFA Design & Technology | 2005-2007
- Merit Scholarships

Glasgow School of Art | Studio Residency | 2003
- Traveled to St. Petersburg to study emerging WWII propaganda posters

Cornish College of the Arts | BFA Graphic Design | 2001-2005
- Merit Scholarships four consecutive years

Technical Skills

Actionscript 3

Open Source Projects

Sekati AS3 Framework - Contributor
Inde - Tester

Select Honors

Best Mashup and 2nd Overall, Work+, NYC Big Apps - 2012
IMA Outstanding Achievement Award, Isabella Gardner Museum - 2011
Webby Award, People's Voice: MAC Cosmetics - 2009
Fabrica, summer residency - 2009
Peer Reviewer at Journal - Information, Communication & Society (iCS)
Promax Gold, Silver Awards - 2007
Adobe Design Achievement Award Finalist - 2006

Select Shows

MySpace Haxxors - Chelsea Art Museum, New York, NY - 2007
Spring Morning - Felissimo Design House, New York, NY - 2006
Consumptionationale - OlivoDoce Gallery, Seattle, WA - 2004
Open Source Shorts - Nuns Island Arts Centre, Galway Ireland - 2004