Steven Baughman

Senior Engineer who loves to make products that empower and delight.

Recently working with Swift, React, and React Native.

I’m a self-motivated maker of things.

Portfolio

Simple Contacts
Breezeworks
ScrapPad
Printzel
Poptank
Flip
Blend

Resume

Download
Senior Engineer
October 2017 — Present

  • Worked with React and React Native to build telemedicine applications that empowered patients to renew contact lens prescriptions with an interactive exam.
  • Streamlined onboarding and checkout flow which doubled order placed conversion rates.
  • Identified UX issues and used metric-backed A/B tests to improve web and app products.
Black Pixel(Seattle)
Senior iOS Engineer
November 2016 — September 2017


  • Collaborated with a large remote team to build an iOS and Apple TV app for a Fortune 500 technology client with an extension functional spec and QA process.
  • Worked in a small team to build the company’s flagship product Kaleidoscope 2 — the best way to compare text files, images, and folders on iPad. All code was written exclusively in Swift 3.0, aided by peer review and Agile methodologies.
Mobile Engineer
February 2014 — October 2016





  • Lead iOS Engineer for app that helps on-site service professionals schedule appointments, manage customer databases, create estimates and invoices, and collect payments.
  • Expanded upon existing Objective-C codebase, led an interface redesign, and overhauled codebase for Swift 3.0. Coordinated with designers and other engineers to grow the functionality, improve existing features, squash bugs, and improve performance.
  • Wrote Javascript, CSS, and HTML for the web application using AngularJS framework.
Co-founder
October 2012 — February 2014








  • Architected and developed the Printzel SDK — an Objective-C framework for implementing the Printzel API which allowed developers to sell photo products from within their software.
  • Created iOS app that showcased the SDK and empowered customers to create photo books.
  • Created FLIP & BLEND, apps for iPhone that showcased the flexibility of the Printzel SDK.
Associate Technology Director
September 2010 — October 2012




  • Responsible for technical oversight for an interactive digital agency.
  • Outlined technical opportunities and risks during strategy phase.
  • Created development timelines and budgets.
  • Worked with designers to maintain technical feasibility and efficiency.
  • Managed and participated in development and led internal / client QA.
  • Communicated directly with external development teams before, during, and after each project.
Adjunct Professor
September 2007 — May 2011



  • Mobile Media — Examined design and development practices for mobile devices, focusing on the iOS platform. Instructed students on basics of Objective-C, UIKit, Javascript, and HTML in order to prototype their app concepts.

  • Creativity & Computation — Led studio course to introduce incoming MFA students to programming and how code is used by designers.
Head of Online Development
May 2009 — September 2010





  • Lead Developer for team that built a social network for a video game that instructed users to play a real guitar.
  • Assisted with design and development of PC & MAC game software.
Creative Developer
May 2007 — May 2009

  • Partnered with Creative Directors to find technical solutions for realizing concepts.
  • Advised on interactive, motion, and development challenges.
  • Wrote a lot of code (AS3, CSS, HTML, PHP).